32792 Loads an alpha channel onto the current texture
32794 Loads RGB data onto this surface of the texture
32795 Loads Alpha data onto this surface of the texture
32803 Loads RGB data onto this face of the cubemap texture
32804 Loads Alpha data onto this face of the cubemap texture
32812 Resize the texture's dimensions
57344 DirectX Texture Tool
57345 Ready
57600 Create a new document\nNew
57601 Open an existing texture document\nOpen
57602 Close the active document\nClose
57603 Save the active document\nSave
57604 Save the active document with a new name\nSave As
57616 Open this document
57617 Open this document
57618 Open this document
57619 Open this document
57620 Open this document
57621 Open this document
57622 Open this document
57623 Open this document
57624 Open this document
57625 Open this document
57626 Open this document
57627 Open this document
57628 Open this document
57629 Open this document
57630 Open this document
57631 Open this document
57632 Erase the selection\nErase
57633 Erase everything\nErase All
57634 Copy the selection and put it on the Clipboard\nCopy
57635 Cut the selection and put it on the Clipboard\nCut
57636 Find the specified text\nFind
57637 Insert Clipboard contents\nPaste
57640 Repeat the last action\nRepeat
57641 Replace specific text with different text\nReplace
57642 Select the entire document\nSelect All
57643 Undo the last action\nUndo
57644 Redo the previously undone action\nRedo
57648 Open another window for the active document\nNew Window
57649 Arrange icons at the bottom of the window\nArrange Icons
57650 Arrange windows so they overlap\nCascade Windows
57651 Arrange windows as non-overlapping tiles\nTile Windows
57652 Arrange windows as non-overlapping tiles\nTile Windows
57653 Split the active window into panes\nSplit
57664 Display program information, version number and copyright\nAbout
57665 Quit the application; prompts to save documents\nExit
57680 Switch to the next window pane\nNext Pane
57681 Switch back to the previous window pane\nPrevious Pane
59136 EXT
59137 CAP
59138 NUM
59139 SCRL
59140 OVR
59141 REC
59392 Show or hide the toolbar\nToggle ToolBar
59393 Show or hide the status bar\nToggle StatusBar
61184 Change the window size
61185 Change the window position
61186 Reduce the window to an icon
61187 Enlarge the window to full size
61188 Switch to the next document window
61189 Switch to the previous document window
61190 Close the active window and prompts to save the documents
61202 Restore the window to normal size
61203 Activate Task List
61215 Activate this window
61216
61217 Texture maps must have even (multiple of 2) width and height.
61218 Source image width and height must be powers of 2.
61219 This image does not have the same dimensions as the source image. Is it okay to resize it?
61220 Generation of the alpha image unexpectedly failed.
61221 This operation cannot be performed because the source image uses premultiplied alpha.
61222 Warning: The source image contains premultiplied alpha, and the RGB values will be copied to the destination without "unpremultiplying" them, so the resulting colors may be affected.
61223 Unable to create Direct3D Device. Please make sure your desktop color depth is 16 or 32 bit, and that d3dref.dll is installed.
61224 32-bit RGB pixel format, where 8 bits are reserved for each color.
61225 16-bit pixel format where 5 bits are reserved for each color and 1 bit is reserved for alpha.
61226 16-bit ARGB pixel format with 4 bits for each channel.
61227 24-bit RGB pixel format with 8 bits per channel.
61228 16-bit RGB pixel format with 5 bits for red, 6 bits for green, and 5 bits for blue.
61229 Compressed texture format with 1-bit alpha.
61230 Compressed texture format with 4-bit premultiplied alpha.
61231 Compressed texture format with 4-bit nonpremultiplied alpha.
61232 Compressed texture format with interpolated premultiplied alpha.
61233 Compressed texture format with interpolated nonpremultiplied alpha.
61239 A texture could not be created with those settings.
61240 Could not initialize Direct3D. Please ensure that this program was compiled with header files matching the installed version of DirectX.
61241 An error occurred trying to open that file.
61242 An error occurred trying to save that file.
61243 32-bit RGB pixel format, where 8 bits are reserved for each color.
61244 16-bit pixel format where 5 bits are reserved for each color.
61245 8-bit RGB texture format using 3 bits for red, 3 bits for green, and 2 bits for blue.
61246 16-bit ARGB texture format using 8 bits for alpha, 3 bits each for red and green, and 2 bits for blue.
61247 16-bit RGB pixel format using 4 bits for each color.
61248 This program uses the reference rendering device. Your computer has a reduced-functionality reference device installed. You can still use this program to manipulate textures, but the textures will not be visible in this program. Install the DirectX SDK to install the full reference device.
61249 Alpha channel needed for this operation.
61250 This operation cannot be performed because DXTn textures must have dimensions that are multiples of 4.
61251 32-bit pixel format using 10 bits for each color and 2 bits for alpha.
61252 64-bit pixel format using 16 bits for each component.
61253 Insufficient memory to complete the operation.
61254 The operation cannot be completed because an unknown error has occurred.
61255 8-bit alpha only.
61256 32-bit pixel format using 16 bits each for green and red.
61257 16-bit pixel format using 8-bit indexed color and 8 bits of alpha.
61258 16-bit using 8 bits each for alpha and luminance.
61259 8-bit using 4 bits each for alpha and luminance.
61260 8-bit luminance only.
61261 8-bit color indexed.
61262 16-bit luminance only.
61263 32-bit pixel format using 10 bits for each color and 2 bits for alpha.
61264 32-bit ARGB pixel format with alpha, using 8 bits per channel.
61265 32-bit RGB pixel format, where 8 bits are reserved for each color.
61266 32-bit bump-map format using 8 bits for each channel.
61267 16-bit bump-map format using 8 bits each for u and v data.
61268 32-bit bump-map format using 16 bits for each channel.
61269 64-bit bump-map format using 16 bits for each component.
61270 16-bit normal compression format. The texture sampler computes the C channel from: C = sqrt(1 - U2 - V2).
61271 16-bit bump-map format with luminance using 6 bits for luminance, and 5 bits each for v and u.
61272 32-bit bump-map format with luminance using 8 bits for each channel.
61273 32-bit bump-map format using 2 bits for alpha and 10 bits each for w, v, and u.
61274 A 16-bit packed RGB format analogous to YUY2 (Y0U0, Y1V0, Y2U2, etc.). It requires a pixel pair in order to properly represent the color value. The first pixel in the pair contains 8 bits of green (in the high 8 bits) and 8 bits of red (in the low 8 bits). The second pixel contains 8 bits of green (in the high 8 bits) and 8 bits of blue (in the low 8 bits). Together, the two pixels share the red and blue components, while each has a unique green component (G0R0, G1B0, G2R2, etc.). The texture sampler does not normalize the colors when looking up into a pixel shader; they remain in the range of 0.0f to 255.0f. This is true for all programmable pixel shader models. For the fixed function pixel shader, the hardware should normalize to the 0.f to 1.f range and essentially treat it as the YUY2 texture. Hardware that exposes this format must have the PixelShader1xMaxValue member of D3DCAPS9 set to a value capable of handling that range.
61275 A 16-bit packed RGB format analogous to UYVY (U0Y0, V0Y1, U2Y2, etc.). It requires a pixel pair in order to properly represent the color value. The first pixel in the pair contains 8 bits of green (in the low 8 bits) and 8 bits of red (in the high 8 bits). The second pixel contains 8 bits of green (in the low 8 bits) and 8 bits of blue (in the high 8 bits). Together, the two pixels share the red and blue components, while each has a unique green component (R0G0, B0G1, R2G2, etc.). The texture sampler does not normalize the colors when looking up into a pixel shader; they remain in the range of 0.0f to 255.0f. This is true for all programmable pixel shader models. For the fixed function pixel shader, the hardware should normalize to the 0.f to 1.f range and essentially treat it as the YUY2 texture. Hardware that exposes this format must have PixelShader1xMaxValue member of D3DCAPS9 set to a value capable of handling that range.
61276 UYVY format (PC98 compliance)
61277 YUY2 format (PC98 compliance)
61278 16-bit float format using 16 bits for the red channel.
61279 32-bit float format using 16 bits for the red channel and 16 bits for the green channel.
61280 64-bit float format using 16 bits for the each channel (alpha, blue, green, red).
61281 32-bit float format using 32 bits for the red channel.
61282 64-bit float format using 32 bits for the red channel and 32 bits for the green channel.
61283 128-bit float format using 32 bits for the each channel (alpha, blue, green, red).